includes one KV-1e Heavy Tank (with KV-8 option) & one Tank Commander.
The initial KV mounted both a 76.2mm and a 45mm gun in the turret with single machine gun in the hull. With the outbreak of the Winter War the KV was sent to the front, but only after the 45mm was replaced with a 7.62mm machine-gun, while another machine-gun was mounted in the rear of the turret to protect the tank from infantry assaults.
Towards the end of 1940 the 76.2mm L-11 tank gun was replaced with the new 7.62mm F-32 gun, this became the KV-1 obr 1940. In the spring of 1941, in response to intelligence on the Germans a decision was made to increase the armour of KV-1. Additional armour plates were bolted to the hull and turret. This modified KV became the KV-1e ("e" means "ekranirovaniy" or "with shields"). At the start of the German invasion the Red Army had 639 KV-1 tanks.
The KV-1e in Flames of War
Mobility: Slow tank
Armour Front: 9
Armour Side: 8
Armour Top: 2
Co-ax MG, Hull MG, Turret-rear MG, Limited vision, Unreliable
76mm F-34 gun
Rate of Fire: 2
While not very practical for long-range shooting, a machine-gun mounted in the back of the turret is perfect for discouraging boarders in an assault.
A Turret-rear MG may not shoot, it is purely defensive.
In assault combat, if a hit from an Infantry or Gun team is allocated to a Tank team armed with a Turret-rear MG, the team that scored the hit must take another Skill Test.
■ If they pass the second Skill Test, the assaulting team gets past the machine-gun to hit the tank and the tank must take an Armour Save as normal.
■ If they fail the second Skill Test, the machine-gunner managed to keep the infantry at bay and protect the tank, and the assaulting team fails to score a hit.
Bailed Out Tank teams do not benefit from their Turret-rear MG.
In order to pack more into small tanks, some tank designers reduced the crew to a minimum and severely
limited the number of vision devices. Thus, the tanks require the commander to operate as a somewhat vision-impaired gunner as well.
Tanks with Limited Vision add +1 to the score required to hit when shooting any weapon except an AA MG at
targets that are entirely behind a line drawn across the front of the tank’s turret before they rotate their turret to face the target.
Tanks with Limited Vision must rotate their turret to point straight ahead when they move.
Whether poorly designed, unsuitable for the conditions, or requiring more maintenance than current supply considerations will allow, these vehicles have a significant chance of breakdown when pushed too hard.
If an Unreliable vehicle attempts to move At the Double, roll a die. On a roll of 1 the vehicle becomes Bogged Down.