Ghar Empire Starter Army
The Ghar - Created in ages past as soldiers in an ancient war, the details of which are long forgotten even by the Ghar themselves. Their distant ancestors were undoubtedly human but they have mutated into twisted, spiteful and pitiless creatures driven by an unquenchable hatred of all humankind.
Ghar were created to ﬁght in their formidable battle armour, enclosed within its metal shell and connected to its mechanical systems by neural plugs in their spines. The Ghar creature itself is small and feeble, compensating for this by being quick and nimble – partly a result of its diminutive size.
Build your Battle Group for the Ghar Empire with this Starter Army containing:
•2x Plastic Battle Squad (3 walkers each) - (368 points)
•Plastic Assault Squad (3 walkers) - (184 points)
•Metal Ghar Outcast Squad (6) with Disruptor Cannon - (67 points)
•Metal Ghar Flitter shard (4) - (20 points)
Build this army into a 750 point Skirmish Force by adding in your Army Options (page 159 Beyond the Gates Of Antares) and upgrading with squad options from the Ghar Army List (Page 168-171)
Models supplied unassembled and unpainted
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Ghar Outcast Command Squad
Such is the Nature of the Ghar that even Outcasts continue to value power, still rating their status in terms of the number of other Ghar who must answer to them. Betrayal can advance even the lowliest Outcast and if they're lucky they may receive their own maglash and become a slave driver, a leader of sorts, to those unfortunate Outcasts beneath them.