US Artillery HQ (Winter)
includes two Command Carbine teams, two Staff teams, two Observer Carbine teams, two Small three-hole bases, two Small two-hole bases & three Medium four-hole bases.
A staff team is an important component of large artillery platoons. The staff team’s job is to take the target’s map reference, radioed to them by the spotter, and convert it to angles and elevations for the artillery weapons.
Their technical expertise allows the staff to perform complex calculations and communicate the results to the rest of the artillery platoon quickly.
Mortar platoons and rocket batteries lack artillery staff because their operation does not permit prolonged bombardments and sophisticated artillery tactics.
To do their job, a staff team needs lots of maps, plotting boards, charts and tables, not to mention radios and telephones. All this equipment prevents them from being very mobile or effective in combat.
Although they are an Infantry team, Staff teams are part of their Artillery platoon and move slowly as if they were a Heavy Gun team. A Staff team can shoot as a Rifle team, but cannot function as a Staff team in the turn it does so.
A Staff team can function just as well when it is mounted in its own Transport team as it can when Dismounted (as long as it is not Bailed Out or Bogged Down), but cannot function at all when mounted in another Transport team.
All Guns Repeat!
If the spotter successfully ranged the artillery in last turn, the staff team can order all of their guns to repeat the bombardment on exactly the same place. The target coordinates for a repeat bombardment are exactly the same as the previous bombardment, meaning all weapons can fire again quickly and effectively.
An Artillery platoon with a Staff team may Repeat an Artillery Bombardment fired in the previous turn.
Because a Repeated Bombardment Ranged In on a previous turn, it automatically Ranges In on the first attempt this turn.
The Repeated Bombardment must use the same Spotting team as the original Artillery Bombardment, and it must still meet the other requirements for a Spotting team (see page 126 of the main rule book).
All Artillery teams that fired the original Bombardment and are still able to fire, must fire in the Repeated Bombardment, and no other teams may be added to the Bombardment.
The Repeated Bombardment must use the same Template (see page 130 of the main rule book) as the previous turn’s Bombardment, unless there are insufficient weapons still firing.
The Repeated Bombardment is centred on the original Aiming Point, regardless of whether or not the enemy team that was originally targeted is still there or not.
Description of Components
2x Standing figures with hand up.
2x Standing figures holding map.
2x Standing figures with hand up and SMG.
2x Standing figured with SMG.
2x Standing radioman figures with carbine.
2x Standing figures talking on radio.
2x Standing rifleman figures.
2x Prone figure carrying radio.
2x Prone figures talking on radio.
2x Table tops.
4x Table legs.
2x Small two-hole bases.
2x Small three-hole bases.
2x Medium four-hole bases.
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Artillery Group (Winter)
includes one Command Team, one Observer Team, one Staff Team, one set of Gun Crew (Four guns) with 10.5cm & 15cm options, one Small three-hole base, one Small two-hole base & one Medium four-hole base.
3.7cm Flakzwilling 43 (x3)
Includes a Luftwaffe Light Anti-Aircraft Gun Platoon with three 3.7cm Flakzwilling 43 guns and command SMG team, three medium bases and one small base.
The Luftwaffe is responsible for defending our troops from enemy aircraft. To do this, they have stationed anti-aircraft batteries all along the front line and created flak strongpoints covering most of the vital areas.