Armoured Fist Command Cards
Contains 53 cards to enhance your force, field iconic warriors and cutomise your units.
Command Cards allow Flames Of War generals to field iconic warriors, build new types of units, field new types of equipment, enhance your commander’s capabilities, and bring new tactics and strategems to the battlefield.
Command Cards are entirely optional and can be added to your force in two ways. You can add them to your normal point cost, just as you would add a unit to your force, or you and your opponent can agree on a set amount of points that each may use just to add Command Cards to your lists.
Many Command Cards are hidden until they are used, so you’re never quite sure what your opponent’s battle plans are until they are revealed. While hidden, Command Cards do not affect their attached unit—a player must reveal them if they wish to gain the benefits of the card. Some Command Cards must be revealed at the start of the game; these cards are used to build your army and have the keyword 'Build'.
The Armoured Fist Command Card List
Softskin Transport- Build, Unit
Pip Roberts – Force, Warrior
John Currie – Force, Warrior
Rupert Lobb – Force, Warrior
Charles Upham – Formation, Warrior
Portees – Build, Formation
Sticky Bombs – Unit
Piat – Unit
Humber Armoured Car Squadron – Build, Formation
Daimler Armoured Car Squadron – Build, Formation
Mailed Fist Armoured Car Squadron – Build, Formation
Australian Divisional Cavalry – Build, Formation
New Zealand Divisional Cavalry – Build, Formation
Indian Motor Company – Build, Formation
Guards Rifle Company – Build, Formation
Bagpiper – Build, Formation
White Knees– Force
Anzac Rifle Company – Build, Formation
Indian Rifle Company – Build, Formation
South African Rifle Company – Build Formation
SAS Raid – Force
LRDG Raid – Force
Diversionary Tactics – Force
Dummy Minefield – Force
Artillery Expert – Force
Lucky – Force
Planned Raid – Force
Charmed Life – Formation
Cut Them Down – Formation
Ferocious Valour – Formation
Fortify The Building – Formation
Captured Tank - Formation
For King And Country – Formation
Hidden In Plain Sight – Formation
Marksman – Formation
Tenacity – Formation
They Don't Like It Up'em – Formation
Dead Eye – Unit
Scout Tanks – Build, Unit
Cavalry Commander – Unit
Roll Over Them – Unit
Broadside – Formation
Short Halts – Formation
Sweet Shooting – Formation
Death Or Glory - Formation
Semi-Indirect Fire – Formation
Big Guns – Formation
Teamwork – Formation
Infantry Support – Formation
Charge! – Unit
Good Shit – Unit
Mad Tanks – Unit
Command Card Previews with Phil Yates
The Bagpiper card is one of the Build cards for Armoured Fist. Like all build cards, it lets you customise your force. In this case it is one of the variants you can use to make your Rifle Company reflect the Scots (and some Irish) regiments who went into battle inspired by their bagpipers. This card gives those close to your piper a better chance to Rally and continue their advance under heavy fire.
ANZAC Rifle Company
Being a New Zealander, this is one of my favourite Command Cards for Armoured Fist as it allows me to field a specifically New Zealand force (along with the New Zealand Divisional Cavalry card). It’s similar to the Bagpiper card in that it gives my company a better Rally rating, but unlike the Bagpiper, they don’t need to be close to the Formation Commander to benefit. The downside is that it only applies to infantry units, and it costs a little more. The Armoured Fist cards include similar options for Guards, Indian and other rifle companies, including one for an inexperienced company who still have ‘white knees’, unlike the desert veterans.
This card reflects the exploits of the North Irish Horse in the mountains of Tunisia where the Germans thought they were mad to attempt to use tanks at all! It gives one of your Churchill Tank Platoons the ability to use the Cross Here movement order while still shooting or assaulting. As the Churchill tank has a Cross rating of 2+, this means that they will automatically pass Cross checks for Difficult Terrain in the Movement Step so that they can recreate their historical forebears’ heroic achievements.
The Scout Tanks card is an updated version of the one found in the Desert Rats Command Card pack. Like the previous version, it allows you to field Crusaders and Honeys from the later part of the desert war, once the light squadron had been relegated to the scouting role for the heavy Grant and Sherman heavy squadrons. All of the cards from the Desert Rats set are included in Armoured Fist, so there’s no need to buy the old pack if you are just starting to collect British.
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Includes Command G3 Rifle team, three MG3 teams, two Milan missile teams, one Small three-hole bases, two Small two-hole bases, three Medium four-hole bases, one plastic base-plug sprue & three Unit Cards
2S3 Acacia Heavy SP Howitzer Battery
Includes three resin and metal Acacia Heavy SP vehicles and two Unit Cards.
The arrival of the US M109 self-propelled howitzer in the NATO arsenal prompted the Soviet Union to develop a similar self-propelled howitzer of their own. The result was the 2S3 Acacia, which first entered service in 1973.