Armies of Late War: Forces from 1944-45
As 1944 began, the British and American forces in Great Britain were preparing for their return to France in the D‑Day landings. At the same time the Armies in Italy looked towards Rome, planning the battles that would capture the first Axis capital to fall in the war. While the Western Allies planned, the Red Army was fighting the brutal battles that would take them from Leningrad to the borders of Poland clearing the Motherland of the Fascist invaders.
Armies of Late-War contains the US, German, British, and Soviet forces involved in these dramatic campaigns to liberate Europe. These give you everything you need to field these forces in a Flames Of War game, including the up-gunned M4 Sherman (76mm) and Firefly VC tanks, the powerful M36 Jackson tank destroyer and Cromwell tank, the deadly Churchill Crocodile flame-tank, the M16 with its quadruple .50 cal machine-guns, the lethal Jagdpanther and Jagdtiger, the up-gunned T‑34/85 medium tank and the powerful IS-2 heavy tank with its 122mm gun capable of penetrating the armour of any tank.
The Armies Of Late-War book and card packs will help you keep playing your existing V3 Late-War armies with the new V4 Rulebook. The points are all comparable to existing V3 army books but the stats and lists have all be updated to the V4 rules.
The Book contains the following Formations:
Tiger Tank Company
Panther Tank Company
StuG Assault Gun Battery
Panzer IV Tank Company
Sherman Armoured Squadron
Cromwell Armoured Squadron
Comet Armoured Squadron
Churchill Tank Squadron
M4 Sherman Tank Company
Tank Destroyer Company
Armored Rifle Company
T-34 Tank Battalion
Churchill Tank Regiment
IS-2 Tank Regiment
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SdKfz 251/17D (2cm)
Soviet Il-2 Sthurmoviks had caused the Germans much trouble on the Ostfront and the situation didn’t improve in the west with "Jabos", or Allied fighter-bombers. When the German Luftwaffe lost air supremacy over Europe in the summer of 1944, it fell to the ground units to do as much as they could to protect themselves. They started to produce more and more modifications adding light or medium calibre anti-aircraft guns to standard-issue vehicles. One result was the SdKfz 251/17 D model, which used a very compact gun that dropped into a standard Sd.Kfz. 251/1 hull. Ammo racks were added fir up to 600 rounds of ammunition. While cramped, it did provide the platoon with a powerful anti-aircraft cannon to help keep enemy fighters at bay. The gun was mounted using the Schwebelafette, or suspended mount, which boosted the 2 cm gun up over the top of the armour. This allowed the gun to be fired from within the half-track’s armoured hull and also engage ground targets in a 360 degree firing arc.
Tank Destroyer Security Section
Includes two M20 Armored Utility Cars and one Jeep
The Security Section keeps track of the enemy while the tank destroyers work their way into position.
Artillery Template (V4)
includes one plastic Artillery Template.
Artillery and aircraft are not precision weapons. Their shells and bombs blanket a wide area, possibly wiping out dozens of the enemy at a time. Artillery Templates make it easy to work out who is hit, and who isn’t when you introduce these weapons into your games.